Player Creating a Character
Updated July 2026
Creating a character is a five-stage ceremony — Threshold — that walks you from a blank page to a finished hero: choose your system, sketch who they are, shape their attributes and feats, name them, and cross into the story.
How to create a character
From the Characters screen, tap + Create Character to begin. A stage indicator at the top tracks your progress through all five stages.
1. SUMMON — choose your system
Pick which game system your character belongs to. Open Legend is the only one you can actually select today — Monster of the Week and Shadowdark show as locked "Coming soon" chips, since those systems aren't playable yet.
2. SPARK — who are they?
Write a free-text line answering "who are they?" — a sentence or two of flavour. Below it, pick a drive chip for what pushes your character forward:
| Drive | What it's about |
|---|---|
| Redemption | A wrong you're still paying for |
| Curiosity | A question that won't leave you alone |
| Duty | An oath you can't put down |
| Hunger | More — power, gold, renown. More. |
| Vengeance | Someone owes, and you collect |
| Survival | See tomorrow. Whatever it takes. |
| Legacy | Be remembered when the fire's out |
| Faith | Something larger is calling you |
Pick a chip or write your own with ✎ own. Your who-line and drive combine into your character's concept — the same field the character sheet has always shown. In a hurry? Tap Skip — I know my build, always visible, to jump straight to attributes with no concept set.
3. SHAPE — attributes and feats
This stage has its own four steps:
- Family — optionally narrow the suggested spreads to a family of build (Physical, Social, Mental, Extraordinary), or skip straight to browsing all of them.
- Spread — pick a suggested 40-point attribute spread as a starting point, or build entirely from scratch:
| Spread | Best at | HP |
|---|---|---|
| Stalwart Defender | Holding the line and the room | 30 |
| Battle Mage | Steel in one hand, storm in the other | 22 |
| Shadow | Unseen, unheard, already gone — lowest HP of the set | 14 |
| Silver Tongue | Every door opens to the right words | 22 |
| Sage | Knows the answer, or where it's buried | 18 |
| Mender | Keeps everyone else's legend going | 26 |
| Iron Brute | The simplest plan: be the wall | 24 |
| Occultist | Bargains with forces best left alone | 18 |
- Fine-tune — adjust the spread (or your own from-scratch build) attribute by attribute. You have 40 points to spend across 18 attributes; tap + or − on each. Costs are cumulative — see the table below. Your HP preview updates live as you invest in Fortitude, Presence, and Will.
- Feats — spend feat points on Open Legend feats. Search or browse, tap a feat to see its tier ladder, and tap a tier to purchase it (dimmed once it costs more than you have left). This step is Open Legend only. Nothing you spend here saves permanently until you finish the whole ceremony — if you don't want to spend anything, Bank all, continue → carries every feat point forward to spend later from the character sheet.
4. NAME — the inscription
Type your character's name and tap Inscribe for a short naming moment before moving on.
5. CROSS — review and begin
Check everything — name, concept, HP, Guard, Toughness, Resolve, attributes, and any feats you bought. Tap ← Back to return and adjust anything. When you're ready, tap Begin the legend to save your character. A brief materialization moment plays over your new character card, then Continue → takes you to your Characters list.
How attribute points work
Costs are cumulative — each step up costs more than the last:
| Score | Total cost |
|---|---|
| 1 | 1 pt |
| 2 | 3 pts |
| 3 | 6 pts |
| 4 | 10 pts |
| 5 | 15 pts |
You start with a budget of 40. No attribute can go above 5 at creation. All characters build at level 1.
Your starting stats
Everything on the CROSS screen is calculated automatically from your attribute scores:
| Stat | Formula |
|---|---|
| HP | 2 × (Fortitude + Presence + Will) + 10 |
| Guard | 10 + Agility + Might |
| Toughness | 10 + Fortitude + Will |
| Resolve | 10 + Presence + Will |
The die shown next to each score tells you which dice you roll when using that attribute. At score 5 you roll 2d6, not a d12.