Support/Play Mode
Support · Guide

Play Mode

Updated July 2026

When your GM starts a session, the table goes live. This guide covers what you see and do as a player while it's running. For what your GM sees, see Scenarios.

Finding a live session

Tap the Play tab (the sword icon). It lists every campaign of yours with a session live right now:

  • Each row shows the scenario name, its campaign, and how long it's been running.
  • No sessions live? You'll see "No live sessions right now. When your GM starts one, it'll appear here."
  • Tap a row to jump straight into the session.

You'll also see a small amber dot on the Play tab itself whenever any of your campaigns has a session live, and a "● LIVE" line on that campaign's card in your Party tab — so you don't have to go looking.

The Play screen

This is where you spend a live session. Everything on it updates on its own as your GM makes changes — you never need to refresh.

Session header — the scenario name and how long it's been running.

GM Notes — whatever your GM has chosen to share for this scene. If nothing's been shared yet, you'll see "Your GM hasn't shared any notes yet."

Revealed NPCs — any NPC your GM has chosen to reveal to the table. Depending on what your GM reveals, you'll see just a name, or the name plus concept, HP, stats, and boons/banes. NPCs your GM hasn't revealed don't appear here at all — there's no placeholder hinting something's hidden.

Your Character — a quick-reference card for the character you've shared into this campaign: HP, Guard, Toughness, Resolve. Tap View Sheet → to jump to the full sheet. If you haven't shared a character into this campaign yet, this card tells you so (share one from the character's own sheet).

A small connection pill in the header shows Live, Reconnecting…, or Offline — the screen keeps showing your last known data either way, so a dropped connection never blanks the screen.

When your GM ends the session, the screen quietly shows "Session ended." with a button back to the Play tab — you're never bounced out mid-read.

Rolling dice during a session

Rolls you make appear as normal in your own dice popup. Everyone else at the table — your GM and other players — sees a brief notice of your result pop up near the bottom of their screen for a few seconds, then it fades. Nobody needs to ask "what did you get?"

If you roll a natural 20, your result gets a 💥 NAT 20 flourish that shows on your own popup and on everyone's notice.

Roll notices are momentary — there's no roll history or log to scroll back through. If you miss one, ask the table.

When your GM proposes an HP change

Your GM can't edit your character's HP directly — only you can. Instead, when they want to apply damage or healing (say, from an attack or a potion), you'll see a card dock in from the bottom of your screen:

  • It shows the amount, a reason if your GM added one (e.g. "Fire lash"), and what your HP will become.
  • Accept — applies it exactly as proposed.
  • Adjust — lets you change the amount before applying (useful if you want to factor in resistance or a boon your GM didn't account for).
  • Dismiss — ignores it, no HP change. For anything that would take you below 30% HP or is 5+ damage, Dismiss asks you to confirm first, just so a stray tap can't wave off something serious.

Nothing changes until you tap one of the three buttons — that's true even if you were away when it arrived; it'll be waiting for you next time you open the app. If more than one proposal is waiting, you'll see them one at a time with a counter (e.g. "1 / 2").

You control your own HP. Your GM can only *propose* a change — applying it is always your tap.
Sharing a character is what makes it visible in a session. If your Character card says you haven't shared one, do that from the character's own sheet first.
Roll notices and the HP prompt don't stack — if both show up at once, the HP prompt sits on top since it needs your response; the roll notice waits its turn underneath.