GM Campaigns
Updated July 2026
Campaigns are how you organise your games as a GM. Each campaign holds the scenarios you run, the notes you keep, and the players you invite. The Campaigns screen is the starting point for everything in the GM workspace.
Getting here
Campaigns is only visible in the GM workspace. If you haven't enabled GM Mode yet, see Your Profile for how to unlock it.
Once GM Mode is active, open the Campaigns tab in the GM workspace.
Your campaign list
Each campaign card shows:
- Campaign name
- Description — if you added one when creating the campaign
- Date created
Tap a card to open the campaign — its name, description, scenarios, party, and NPCs.
Creating a campaign
- Tap the + button in the top-right corner of the Campaigns screen (or Create Campaign on the empty screen).
- Enter a Campaign Name — required. Up to 60 characters.
- Optionally add a Description — shown on the campaign card in your list.
- Tap Save Campaign.
The new campaign appears at the top of your list.
Deleting a campaign
On mobile: Swipe left on a campaign card to reveal the delete action, then tap it.
On web, use the delete control on the card.
Either way, a confirmation dialog appears before anything is removed. Deleting a campaign is permanent — all scenarios inside it are deleted at the same time.
Editing your campaign's world
If you set up tones, setting, powers, house rules, hooks, or a secret when you founded the campaign, you're not locked into what you wrote that day. Open the campaign and look for the Primer section — it shows when the primer was last updated, and opens a single-page editor with everything you set during founding: tones, setting, powers, lines & veils, house rules, logistics, hooks, and your GM secret.
Edit anything and save — there's no separate confirmation step. Your players see a passive Primer Updated notice the next time they open their Party tab (see [Party](guide-party.md#when-your-gm-updates-the-primer) for their side); nothing is pushed to them.
Removing a hook a player has already claimed asks you to confirm first — it doesn't break anything on their end, but their claim will no longer point at a matching hook, so you get a heads-up before it happens. Editing a hook's text (rather than removing it) doesn't need confirmation.
Below the Primer section, a The Commons entry lets you publish this campaign as a shareable pack for other GMs to install — see [The Commons](guide-commons.md#publishing-a-campaign-pack-pro).
Campaign limit
Free, Ad-supported, and Ad-free accounts can have 1 campaign. Once you have one campaign, the + button is disabled and the message "Upgrade to Pro for unlimited campaigns" appears beneath it.
Pro accounts have no campaign limit.